Thursday, July 8, 2010

Yes and no

Time: about 5 minutes a guess

Age group: 3-99

Goal:

player A: to guess what does player B have in mind

player B: to think up something A isn't able to guess (though it should be something A knows to be fair)

Educative purpose:

it could be used in a language course because the students can train ther ability to use questions.

Things you may need:

nothing special:)

How to play:

http://en.wikipedia.org/wiki/Yes_and_No

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